Clouds2Max
Clouds2Max was the brainchild of Eugene Liscio and David Dustin and was created to provide a cost effective, easy method for importing, editing and rendering point clouds into the 3ds Max environment.
Features Include:
Import of point clouds into 3ds Max
Combine multiple point clouds in one environment
Create your 3d environment from the laser scan data directly in the 3ds Max interface
Use the scan as it is, placing additional objects into the scan
Animate vehicles, characters or other relative items
Support for Max 2011-2014 (2015 coming soon)
Use multiple limit boxes
Create splines based on point cloud geometry using the Editbox
Delete points using the Editbox
Fast, tactile environment
Supported formats include .pts and the new e57 standard
Exporting to c2m and pts formats
Files are imported and converted to a binary format to load quickly
Different visualization modes including intensity and height ramp
Rendering modes include Scanline and Mental Ray
The view port can support up to 100 million visible points (hardware dependent)
Multiple Limitboxes are supported, allowing for exceptional resource management
Render with shadows
A new network render version called C2M-NR is now available for purchase
If you are interested in this product, please contact us.